Source code for pluginsmanager.model.input
# Copyright 2017 SrMouraSilva
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from abc import ABCMeta
from pluginsmanager.model.audio_port import AudioPort
[docs]class Input(AudioPort, metaclass=ABCMeta):
"""
Input is the medium in which the audio will go into effect to be processed.
Effects usually have a one (mono) or two inputs (stereo L + stereo R). But this
isn't a rule: Some have only :class:`.Output`, like audio frequency generators,
others have more than two.
For obtains the inputs::
>>> my_awesome_effect
<Lv2Effect object as 'Calf Reverb' active at 0x7fd58d874ba8>
>>> my_awesome_effect.inputs
(<Lv2Input object as In L at 0x7fd58c583208>, <Lv2Input object as In R at 0x7fd58c587320>)
>>> effect_input = my_awesome_effect.inputs[0]
>>> effect_input
<Lv2Input object as In L at 0x7fd58c583208>
>>> symbol = effect_input.symbol
>>> symbol
'in_l'
>>> my_awesome_effect.inputs[symbol] == effect_input
True
For connections between effects, see :meth:`~pluginsmanager.model.pedalboard.Pedalboard.connect()`
and :meth:`~pluginsmanager.model.pedalboard.Pedalboard.disconnect()` :class:`.Pedalboard` class methods.
:param Effect effect: Effect of input
"""
@property
def index(self):
"""
:return: Input index in the your effect
"""
return self.effect.inputs.index(self)