Source code for pluginsmanager.model.input

# Copyright 2017 SrMouraSilva
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# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
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#     http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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from abc import ABCMeta

from pluginsmanager.model.audio_port import AudioPort


[docs]class Input(AudioPort, metaclass=ABCMeta): """ Input is the medium in which the audio will go into effect to be processed. Effects usually have a one (mono) or two inputs (stereo L + stereo R). But this isn't a rule: Some have only :class:`.Output`, like audio frequency generators, others have more than two. For obtains the inputs:: >>> my_awesome_effect <Lv2Effect object as 'Calf Reverb' active at 0x7fd58d874ba8> >>> my_awesome_effect.inputs (<Lv2Input object as In L at 0x7fd58c583208>, <Lv2Input object as In R at 0x7fd58c587320>) >>> effect_input = my_awesome_effect.inputs[0] >>> effect_input <Lv2Input object as In L at 0x7fd58c583208> >>> symbol = effect_input.symbol >>> symbol 'in_l' >>> my_awesome_effect.inputs[symbol] == effect_input True For connections between effects, see :meth:`~pluginsmanager.model.pedalboard.Pedalboard.connect()` and :meth:`~pluginsmanager.model.pedalboard.Pedalboard.disconnect()` :class:`.Pedalboard` class methods. :param Effect effect: Effect of input """ @property def index(self): """ :return: Input index in the your effect """ return self.effect.inputs.index(self)